SOUND
Learning Outcome 1
Understanding the Use of Sound in Interactive Media
Theory of Sound
Waveform – When the source of the sound expands and contracts, it creates a pattern of air pressure that moves away from the source, this is known as the sound wave with various waves coming in different forms putting them in the waveform category.
Pitch – Pitch is the frequency range of 20Hz to 20 KHz. It is equal to 10 Octaves.
Herts (Hz) – Hz is the sound unit of frequency. It is defined as number of cycles per second and the waves they create that can be found in radio and other audio sources.
Decibel level (dB) – dB is a unit that shows the ratio of the physical amount against the specific reference level of a sound
Sound Generator – A device that uses synthesizers to produce high frequency sound effects, a radio is a common example.
Basics of Sound Recording
Signals – An audio signal is the analogue representation of a sound. It can come from a transducer such as a microphone but loudspeakers also convert an electrical audio signal into sound and digital representations.
Signal to Noise Ratio – Signal to Noise is a comparing the level of the signal with the background in the audio. If the ratio is high than 1:1, it indicates there is a higher amount in one or the other.
Analogue Distortion – Analogue Distortion is where the analogue pattern created by the sound is changed and is altered by the distortion. This can be changing the music in a music recording device but distortion can cause damage to the signal.
Digital Distortion – Digital Distortion is where the signal is too common in the track. The track tends to be a higher frequency and contain cracks and clicks.
Mono and Stereo – Mono is used for older means of outputting formats such as radio whilst stereo is more modern, containing better quality and the opportunity for split audio channels across the left and right.
Sound Recording Media – Recording Equipment that can be a mixing console, a microphone, multitrack recorder and more. These pieces of equipment allow the user to create a varied amount of sounds and mixes with some of the best quality sound within the device itself.
Digital Audio File Formats – Audio File Formats that can come in various types such as .mp3, .wav, .aif and more. These formats allow sound to be at high quality, manageable in modern day devices and be compatible with most websites.
Analogue Vs. Digital -
Comparison of Analogue and Digital Sound – An analogue signal is continuous with no breaks. Digital signals are not continuous and have certain values to represent their information; this could mean different wave sets, pitch and volume levels, etc.
Advantages and Disadvantages of Production Techniques – Digital Media such as CDs can be high quality digital sound files but can prove to be too large for some people and have to be converted various times but they are more equipped for modern day equipment and the quality appeals to a lot of people.
Issues with Digitisation of Analogue Material – Analogue to Digital has allowed the improvement of sound quality in recordings. Higher Sampling Ratings and other features bring a bigger difference between the two types and allow both to have their own purpose in certain circumstances.
Quality Issues – Quality Issues can come in both Analogue and Digital with Analogue having scratches and pops that aren’t in the finished recording product whilst Digital can be too large for some people and not give a decent ratio between size of the file and audio quality.
Examples of Sound in Interactive Media Products:
Product #1 – DVD’s
Description of the Sound Used: The Sound found in DVD’s is very clear. Sound such as the DVD player itself making noises such as beeps when the remote is activated in time with it such as turning it on, the menu music and the film itself that is being played on the DVD can lead to the sounds found in a DVD player as well as more kinetic sounds such as the sound of the disc tray opening and closing.
Purpose of the Sound: The purpose of these sounds can be seen as convenience. Having a certain sound effect when the DVD player power on button has just been pressed can make the user know it is on with ease, even if they are across the room. The same can be said for when the disc tray opens and closes with the touch of the button but it can have entertainment purposes such as how scrolling through the DVD menu from the DVD disc gives indication on where you’re navigating.
Description of the Sound Used: The sound found in Video Games is also very clear. Similarly with the touch of a button on the controller, the sounds found in the game can be simple as hearing the gun or the tears of a car revving up as long as it’s in context with the game with something a bit more minatory such as video game console system boot up music and shut down music.
Purpose of the Sound: The sound in Video Games is very interactive as it can be convenient in the way that is can tell the user that the console is on and provide alerts such as messages that have just been received, downloads that have been completed and so forth but it becomes a useful learning tool as pressing a different button can teach the player how to play and what buttons should be pressed in a certain combination, aside from the visual aspect. This is seen clearly in music based games where you press a button in time with the music and hearing scratches tells the user you pressed the button too early or too late and thus teaches them rhythm.
Product #3 - Smart Phones Description of the Sound Used: The sound found in Smart Phones can mean the sound effects of a text message that has been received, a download that has been completely, buttons that are working correctly and more.
Purpose of the Sound: The purpose of the sounds found in an interactive media product such as a Smart Phone is mostly for true functionality and awareness. The sounds of the key pads on a phone let you know if the buttons are working correctly and hearing the sounds of messages and general alerts such as low battery can give the user some awareness on the situation of their smart phone.